This book constitutes the proceedings of the 13th International Conference on... Læs mere
This book constitutes the refereed proceedings of the 8th International Conference on Image and Signal Processing, ICISP 2018, held in Cherbourg, France, in July 2018. The 58 revised full papers were carefully reviewed and selected from 122 submissions.
This book constitutes the proceedings of the International Conference on... Læs mere
This book constitutes the refereed proceedings of the 10th International... Læs mere
This book constitutes the proceedings of the 11th International Conference on Artificial General Intelligence, AGI 2018, held in Prague, Czech Republic, in August 2018.
The papers cover a wide range of topics such as Biometrics, Speech recognition, Activity recognition and understanding, Online handwriting recognition, System forensics, Multi-factor authentication, Graphical and visual passwords.
This, the 32nd issue of the Transactions on Computational Science, focusses on cybersecurity and biometrics. An Adaptive Discrete Wavelet Transform Based Face Recognition Approach; Synthesizing Images of Imagined Faces Based on Relevance Feedback;
This book presents revised selected papers from the 14th International... Læs mere
This book examines paintings using a computational and quantitative approach. In this context, the book includes cutting-edge work examining how some of the aesthetic attributes of a painting can be transferred to a photograph using the latest computational approaches.
This book provides detailed practical guidelines on how to develop an efficient pathological brain detection system, reflecting the latest advances in the computer-aided diagnosis of structural magnetic resonance brain images.
This book introduces the challenges of robotic tactile perception and task understanding, and describes an advanced approach based on machine learning and sparse coding techniques.
Key to the success of the proposed “reference-based” anchoring schemes is high quality motion inference, which is enabled by the use of a more “physical” motion representation than the traditionally employed “block” motion fields.