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This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research;
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This book highlights recent research advances on biometrics using new methods such as deep learning, nonlinear graph... Læs mere
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In fact, CAiSE is positioned at the core of these... Læs mere
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Image analysis is a computational feat which humans show excellence in, in comp- ison with computers. My modest goal has been to present the frequently used techniques to analyze images in a common framework–directional image processing.
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Constitutes the proceedings of the Second World Summit on the Knowledge Society Primer held in Corfu, Greece, in September 2010.
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Contains a selection of refereed and revised papers from the Second... Læs mere
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This book constitutes the proceedings of the 5th International... Læs mere
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This book examines organizational issues facing networked enterprises: methodologies, empirical contexts and policies; software methodologies and technologies; knowledge elicitation and management and more. Uses a case study throughout as a reference example.
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This book constitutes the refereed proceedings of the 11th International Conference... Læs mere
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The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.