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This book explores the intersection of art, design, and technology, revealing how new technological innovations are transforming creative practices and opening up new artistic expressions.
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This book constitutes the refereed proceedings of the 18th International Conference on Blended Learning, ICBL 2025, held in Bangkok, Thailand, during July 22-25, 2025. The 24 full papers included in this book were carefully reviewed and selected from 60 submissions.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Mobile Context Awareness presents work from industrial and academic researchers, focusing on novel methods of context acquisition in the mobile environment – particularly... Læs mere
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Schwartz on computational logic and set theory and its application to proof verification techniques, culminating in the ÆtnaNova system, a prototype computer program designed to verify the correctness of mathematical proofs presented in the language of set theory.
Bemærk: Kan ikke leveres før jul.
The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user.
Bemærk: Kan ikke leveres før jul.
This concise volume presents for the first time a coherent and detailed account of why we experience feelings of being present... Læs mere
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect.