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While most discoverability evaluation studies in the Library and Information Science field discuss the intersection of... Læs mere
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The authors note that digital transformation requires complementary measures that are not overtly aimed... Læs mere
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Grounded in the user-centered design movement, this book offers a broad consideration of how our civilization has evolved its technical infrastructure for human purpose to help us make sense of the contemporary world of information infrastructure and online existence.
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This book presents a complete overview of the main EEG-based Brain-Computer paradigms and the related... Læs mere
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"Simultaneously published in the UK"--Title page verso.
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Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.... Læs mere
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Rapidly Prototyping Interfaces with InDesign guides readers to learn to create a wide range of interfaces, from mobile to desktop.
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This book also gives examples of how working and creating offline and with other media can produce some great results and even help sell work to prospective clients.
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Browsing for information with a rich-prospect interface enables a researcher to use a highly-flexible, intuitive... Læs mere
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This book envisions potential indoor location applications, overviews the related state of the art technologies, and presents original... Læs mere
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This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services.
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The book presents latest multi-agent technologies in human-centered computing (HCC) to provide a new research direction to enrich the human socio computations.