Søgning på underkategorier- og emner:
Bemærk: Kan ikke leveres før jul.
This book brings together the latest research in this new and exciting area of visualization, looking at classifying and modelling cognitive biases, together with user... Læs mere
Bemærk: Kan ikke leveres før jul.
However, cognition is affected by virtual reality technology, which is reflected in issues related to virtual embodiment, choice of spatial strategies, differences in neural and electrophysiological patterns associated with movement processing when navigating virtual vs.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
This book is of interest to researchers and scholars of music and the brain, nonlinear science, music cognition, music signal processing and music information retrieval.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Furthermore it describes the wearable-device-based and vision-based imitation learning method for robotic manipulation, making it a valuable... Læs mere
Bemærk: Kan ikke leveres før jul.
This book establishes play as a mode of humanistic inquiry with a profound effect on art, culture and society. With examples from a range of disciplines including... Læs mere
Bemærk: Kan ikke leveres før jul.
This edited book presents point of view and the work being undertaken by active researchers in the domain of IOT and its... Læs mere
Bemærk: Kan ikke leveres før jul.
Focusing on the vision-based and sensor-based recognition and analysis of human activity and behavior, this book gathers extended versions of selected papers presented at... Læs mere
Bemærk: Kan ikke leveres før jul.
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
This book aims to explore and discuss theories and technologies for the development of socially competent and culture-aware embodied conversational agents for elderly care.