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This book presents contributions which discuss the impact of eXtended Reality (XR) and Artificial Intelligence (AI) technologies considered jointly in the fields of Cultural Heritage and Innovative Design.
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From a translational medicine perspective and pre-operative pediatric surgical planning, the benefits of augmented reality are examined as... Læs mere
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This book explores the diverse methods and facets of communication in the metaverse, from interpersonal relationships to health communication, and from collaboration in the workplace to social interaction in educational contexts.
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This book discusses the cutting-edge intersection of Immersive Virtual Reality (IVR) and research on building occupants.
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This book is an essential resource that delves into the transformative potential of augmented reality (AR) and virtual reality (VR) within the healthcare industry.
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This book provides excellent examples of metaverse and virtual reality and their unlimited possibilities for education and industry.
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In this ground-breaking book, we navigate the uncharted terrain of social virtual reality (VR), a technology that, while offering unprecedented immersive experiences, brings forth significant governance challenges.
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Drawing on the art historical framing of Location, Place, and Identity, this book will examine how the factors of Immersion, Presence, and Interactivity of XR are shaping our understanding of the world and our place within it.
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This book is an invaluable resource for researchers, practitioners, and enthusiasts interested in unraveling the potential and promises of virtual reality, delving into its applications, challenges, and the exciting path that lies ahead.
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The primary purpose of this work is to evaluate and identify different influences on User Experience (UX) for VR serious games, intending to narrow the research gap between Influencing Factors (IFs), UX, and design guidelines for VR serious games.
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