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This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR)... Læs mere
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This book examines the ethics of virtual reality (VR) technologies. This book critically assesses the use of VR for empathy arousal and pro-social behaviour change, culminating in the development of a VR “ethical tool” – a device to facilitate reflective ethical judgement.
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This volume provides the latest outcomes of augmented reality (AR) and virtual reality (VR) research conducted in various industries.
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This book explores the nature and importance of sound in virtual reality (VR). This book if for those with an interest in sound... Læs mere
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This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018.
Bemærk: Kan ikke leveres før jul.
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018.
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This book presents selected research and development on virtual reality (VR) and serious games (SG)... Læs mere
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This book presents selected research and development on virtual reality (VR) and serious games (SG)... Læs mere
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Beginner to Intermediate level
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The papers cover a wide range of relevant topics including cooperation and communication, STEM and modelling, development and application of design criteria, spatial geometry and imagination or teacher-trainings.