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Online Matchmaking examines the joys, fears, and disappointments of hooking up with people in cyberspace. Unlike many other books in the field, this collection includes studies by... Læs mere
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Open Source Applications Springer Book Series Editor: Ernesto Damiani, University of Milan, Italy http://sesar.dti.unimi.it/ossbook/A new... Læs mere
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Roles, Trust and Reputation in Social Media Knowledge Markets will discuss some of the emerging trends in defining, measuring and operationalizing reputation as a new and essential component of the knowledge that is generated and consumed online.
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This book takes a fresh look at biometrics and identity management, extending the dialogue beyond technical considerations, and exploring some of the broader societal and philosophical aspects surrounding the use of biometric applications.
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The essays in this book clarify the technical, legal, ethical, and social aspects of the interaction between eHealth technologies and surveillance practices.
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This book provides a multidisciplinary view into how individuals and groups interact with the information environments that surround them.
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The working group WG 11.4 of IFIP ran an iNetSec conference a few times in the past, sometimes together with IFIP security conference, sometimes as a stand-alone workshop with a program selected from peer-reviewed submissions.
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Information behavior has emerged as an important aspect of human life. This book provides a new understanding of information behavior by incorporating related findings, theories and models from social sciences, psychology and cognition.
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History of Computing: Learning from the Past Why is the history of... Læs mere
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This volume examines how the conditions of certain kinds of interaction in cyberspace differ from the conditions of face-to-face interaction and how these differences may come to affect the behavior of interacting agents in terms of ethics.
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This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies,... Læs mere
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Computer games are now a major cultural-and economic-force, and despite being the object of years of academic study, this is the first book to interrogate the varied philosophical issues thrown up by the phenomenon, including the moral evaluation of game play.