Bemærk: Kan ikke leveres før jul.
This book constitutes the refereed proceedings of the 7th International Conference on Ubiquitous Computing and Ambient Intelligence, UCAmI 2013, held in Guanacaste, Costa Rica, in December 2013.
Bemærk: Kan ikke leveres før jul.
The 15 revised full papers, 4 papers from the landscape track, 3 papers from the doctoral colloquium and 6 demo and poster papers were carefully reviewed and selected from numerous submissions and are presented with 6 workshop descriptions.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
This book constitutes revised selected papers from the 4th European Conference on Information Literacy, ECIL 2016, held in Prague, Czech Republic, in October 2016.
Bemærk: Kan ikke leveres før jul.
The goal of the book is to present the latest research on the new challenges of data technologies. It will offer an overview of the social, ethical and... Læs mere
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
On behalf of the PROFES Organizing Committee, we are proud to present to you the proceedings of the 9th International Conference on Product-Focused Software Process Improvement (PROFES 2008) held in Frascati - Monteporzio Catone, Rome, Italy.
Bemærk: Kan ikke leveres før jul.
Information and knowledge play an increasingly important role in the implementation of public policies, in particular those of the Central and Eastern European Countries.
Bemærk: Kan ikke leveres før jul.
Through a wealth of empirical evidence, this book compares the development trajectory of manufacturing technology and information technology between Japanese companies as well as between companies based in the US, Europe, Australia, India and China.
Bemærk: Kan ikke leveres før jul.
Constitutes the proceedings of the Second World Summit on the Knowledge Society Primer held in Corfu, Greece, in September 2010.
Bemærk: Kan ikke leveres før jul.
Contains a selection of refereed and revised papers from the Second... Læs mere
Bemærk: Kan ikke leveres før jul.
The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.