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Bemærk: Kan ikke leveres før jul.
This book addresses the fundamental Internet of Things (IoT) technologies, architectures, application domains, and future research directions. It also discusses how... Læs mere
Bemærk: Kan ikke leveres før jul.
This book is a comprehensive guide to producing medical software for routine clinical use.
Bemærk: Kan leveres før jul.
This book is a comprehensive guide to producing medical software for routine clinical use.
Bemærk: Kan leveres før jul.
The book is a field guide to visual literacy, born from the author’s personal experience working with world-class scholars, engineers, and scientists. By... Læs mere
Bemærk: Kan ikke leveres før jul.
The book is a field guide to visual literacy, born from the author’s personal experience working with world-class scholars, engineers, and scientists. By... Læs mere
Bemærk: Kan ikke leveres før jul.
Authored by experts from a variety of backgrounds, sectors, disciplines and countries, this engaging book offers a... Læs mere
Bemærk: Kan ikke leveres før jul.
Authored by experts from a variety of backgrounds, sectors, disciplines and countries, this engaging book offers a... Læs mere
Bemærk: Kan ikke leveres før jul.
This book breaks down the process on how to create an intentional animation vision, that can be both unique and flexible. This book... Læs mere
Bemærk: Kan ikke leveres før jul.
This book is aimed at students and managers who seek detailed insights into contemporary knowledge management. It explains the concepts, theories, and technologies that provide the foundation for knowledge management.
Bemærk: Kan leveres før jul.
This book is aimed at students and managers who seek detailed insights into contemporary knowledge management. It explains the concepts, theories, and technologies that provide the foundation for knowledge management.
Bemærk: Kan ikke leveres før jul.
The technology evolution in education can no longer be apprehended simply by looking at the use of computers and networks.... Læs mere
Bemærk: Kan leveres før jul.
Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the ‘gamification of extremism.’