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This book covers the fundamental concepts in signal processing illustrated with Python code and made available via IPython Notebooks, which are... Læs mere
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Aligning Organizations through Measurement
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The focus of the investigation is on what people are doing and thinking when engaged in creative design innovation and how their innovation work can be... Læs mere
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Autonomy in space helps to increase the amount of science data returned from missions, perform new science, and reduce mission costs. Elicitation... Læs mere
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Ethnography is now a fundamental feature of design practice, taught in universities worldwide and practiced widely in commerce. Doing Design Ethnography elaborates the... Læs mere
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The book offers both a discussion of relevant software engineering approaches and practical guidance on enterprise-wide software deployment in the cloud environment, together with real-world case studies.
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Researchers, research students and practitioners in complex systems, artificial intelligence, data science, computer science, and even system science, cognitive science, behaviour science, and social science, will find this book invaluable.
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Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior.
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Handbook of Neuroevolution Through Erlang presents both the theory behind, and the methodology of, developing a neuroevolutionary-based computational intelligence system using Erlang.
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Software Engineering Techniques Applied to Agricultural Systems presents cutting-edge software engineering techniques for designing and implementing better agricultural software systems based on the object-oriented paradigm and the Unified Modeling Language (UML).
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This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).