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Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline.
In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity.
Task analysis approaches to software development encourage a focus on supporting users and their tasks while participatory design approaches encourage users' direct, active contributions to software development work.
This book covers data refinement and its application to Z; generalisations of refinement that change the interface and atomicity of operations; refinement in Object-Z; and modelling state and behaviour by combining Object-Z with CSP.
Providing insight into methodologies for designing adaptive systems based on semantic data, and introducing semantic models that can be used for building interactive systems, this book showcases applications made possible by the use of semantic models.
This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing Production Management, held in Espoo, Finland, June 27-29, 1997.
Generic programming is about making programs more adaptable by making them more general.
System Modeling and Optimization XX deals with new developments in the... Læs mere
The Architecture of Scientific Software addresses emerging methodologies... Læs mere
Telling you 'everything you need to know' to help your organization implement DevOps on the Microsoft platform, this book teaches how to use Visual Studio, Visual Studio... Læs mere