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It describes advanced approaches to research, design, testing and production of various kinds of gears for a vast range of applications, with a particular... Læs mere
This book discusses various open issues in software engineering, such as the efficiency of automated testing techniques, predictions for cost estimation, data processing, and automatic code generation.
This book constitutes the proceedings of the Second International Workshop... Læs mere
Rather than focusing on a single aspect of software engineering, this book provides a systematic overview of recent techniques,... Læs mere
This book brings together two important trends: graph algorithms and high-performance computing. The first part examines the manual parallelization of graph algorithms, revealing various parallelization patterns encountered, especially when dealing with graphs.
This open access book coherently gathers well-founded information on the fundamentals of and formalisms for modelling cyber-physical systems (CPS).
This book presents a study of so-called indie video game developers that are widely regarded as the creative and innovative fringe of the video game industry.
This book constitutes the refereed proceedings of the 16th IFIP WG 2.13 International... Læs mere
This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020.