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This book is an introduction to graph transformation as a foundation to model-based software engineering at the level of both individual systems and domain-specific modelling languages. The first part of the book presents the fundamentals in a precise, yet largely informal way.
Modeling and Simulation in Python introduces fundamental computational modeling techniques that are used in a variety of science and engineering disciplines. It... Læs mere
This book provides a detailed description of machine learning algorithms in Data Analytics, Data Science Lifecycle, Python for Machine... Læs mere
Hybrid Genetic Optimization for IC Chip Thermal Control: with MATLAB® applications focuses on the detailed... Læs mere
This book provides a proven health-check framework for evaluating the current state of IT projects and programs and to build out an actionable roadmap to improve the resulting business value and benefits that will be realized.
The book concludes with a discussion of the eight key challenges: delimiting a language (concrete representation), delimiting the abstract content of a language,... Læs mere
This textbook is about systematic problem solving and systematic reasoning using type-driven design. Divide and... Læs mere
This book is the first comprehensive study of fault-tolerance and fault-caused deadlock effects in asynchronous on-chip networks, aiming to overcome these drawbacks and ensure greater reliability of applications.
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.
Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.