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This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).
This book presents a set of recent advances that involve the areas of multimedia, IoT, and web technologies. Professionals can also benefit from the book since some chapters work with practical aspects relevant to the industry.
Give yourself that competitive edge in your career by learning how to design and create brilliant websites.
This book explores integrated information spaces in the web context and beyond, with a focus on putting theories and... Læs mere
Each subsequent cycle reinforces and expands on what has been learned in prior cycles and introduces new related ideas. Part 1 is a cook's tour of ontology and OWL,... Læs mere
This book provides a comprehensive guide to Python, which stands as the cornerstone of modern programming and is the main computer language driving software prototyping in both industry and research.
This book offers a comprehensive exploration of the transformative potential of Web3 and the metaverse, enabling entrepreneurs to harness the power of tokenization for the future.