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This book offers a pioneering examination of the evolution and impact of political and topical cartoons, focusing specifically on the overlooked genre of the "pocket cartoon."
This book provides an accessible and holistic understanding of life cycle assessment, allowing readers to build life cycle thinking into their design process. This will be an essential resource for all beginning architects and designers.
This volume covers the contemporary audio-visual world in greater detail, focusing on the works of artists who work in the interstices between sound, video, light, immersion, virtuality, and social engagement.
This book explores the nuts and bolts of the story producing process, helping students and professionals to transform hundreds of hours of source footage into cohesive, understandable, and editable scripts that translate to compelling storytelling.
The text offers a comprehensive exploration of how virtual environments, augmented reality, blockchain, and other cutting-edge... Læs mere
Interaction Design in Print Media: Experience and Engagement in a Digital World is an ideal read for professionals in interaction design, graphic design, human-computer interaction, product/systems design, and UX design.
This book is about the inner life of buildings—how architecture lands in the body, moment by moment, as breath, posture,... Læs mere