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The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. The essays in this volume explore how The Legend of Zelda series puts players in touch with videogames’ myth-making power.
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Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games... Læs mere
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Offers a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research.
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Presents a set of wargames rules covering the high adventure and low morals of the world of the pirate. This book features... Læs mere
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In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. This is a tabletop wargame of fleet battles in this age of... Læs mere
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The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as... Læs mere
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Often called the Pulp Era, the years between the two World Wars have seen a tremendous surge in interest among wargamers. This title captures the... Læs mere
Vibe er træt af skolen. Hun bliver mobbet, og derfor gamer hun … måske lidt for meget. Men i spillet DragonDale kan hun flygte til en verden, hvor hun bestemmer. En verden, hvor hun, helt... Læs mere
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Bemærk: Kan ikke leveres før jul.