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Forventes på lager: 05-02-2018
The volume examines the impact of gaming on the study of the Middle Ages and the influence of medieval tropes, stories, and characteristics on contemporary gaming, all of which enriches our understanding of digital culture, social complexity, and historical reality and problematizes traditional understandings of subjectivity, temporality, and textuality.
| Forlag | Taylor & Francis Ltd |
| Type | Bog |
| Format | Paperback / softback |
| Sprog | Engelsk |
| Udgivelsesdato | 05-02-2018 |
| Første udgivelsesår | 2018 |
| Serie | Routledge Studies in New Media and Cyberculture |
| Illustrationer | 1 Tables, black and white; 6 Halftones, black and white |
| Fagredaktør | Daniel T. (University of Alaska Anchorage Kline |
| Originalsprog | United Kingdom |
| Sideantal | 312 |
| Indbinding | Paperback / softback |
| Forlag | Taylor & Francis Ltd |
| Sideoplysninger | 312 pages, 1 Tables, black and white; 6 Halftones, black and white |
| Mål | 153 x 229 x 24 |
| ISBN-13 / EAN-13 | 9781138548572 |