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Forventes på lager: 04-06-2019
Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.
| Forlag | Springer International Publishing AG |
| Type | Bog |
| Format | Paperback / softback |
| Sprog | Engelsk |
| Udgave | Softcover reprint of the original 1st ed. 2018 |
| Udgivelsesdato | 04-06-2019 |
| Første udgivelsesår | 2019 |
| Serie | International Series on Computer, Entertainment and Media Technology |
| Illustrationer | 37 Illustrations, black and white |
| Fagredaktør | Duncan Williams, Newton Lee |
| Originalsprog | Switzerland |
| Sideantal | 167 |
| Indbinding | Paperback / softback |
| Forlag | Springer International Publishing AG |
| Sideoplysninger | 167 pages, 37 Illustrations, black and white |
| Mål | 235 x 155 |
| ISBN-13 / EAN-13 | 9783319891651 |