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Forventes på lager: 23-07-2010
Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book collects practical articles in the area of game physics.
| Forlag | Taylor & Francis Inc |
| Type | Bog |
| Format | Hardback |
| Sprog | Engelsk |
| Udgivelsesdato | 23-07-2010 |
| Første udgivelsesår | 2010 |
| Fagredaktør | Gino van den Bergen, Dirk Gregorius |
| Originalsprog | United States |
| Sideantal | 368 |
| Indbinding | Hardback |
| Forlag | Taylor & Francis Inc |
| Sideoplysninger | 368 pages |
| Mål | 232 x 160 x 24 |
| ISBN-13 / EAN-13 | 9781568814742 |