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Forventes på lager: 14-03-2022
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines.
| Forlag | Taylor & Francis Ltd |
| Type | Bog |
| Format | Hardback |
| Sprog | Engelsk |
| Udgave | 2 ed |
| Udgivelsesdato | 14-03-2022 |
| Første udgivelsesår | 2022 |
| Illustrationer | 15 Line drawings, color; 16 Line drawings, black and white; 35 Halftones, color; 23 Halftones, black and white; 50 Illustrations, color; 39 Illustrations, black and white |
| Fagredaktør | Katherine Isbister, Celia Hodent |
| Originalsprog | United Kingdom |
| Sideantal | 438 |
| Indbinding | Hardback |
| Forlag | Taylor & Francis Ltd |
| Sideoplysninger | 438 pages, 15 Line drawings, color; 16 Line drawings, black and white; 35 Halftones, color; 23 Halft |
| Mål | 254 x 178 |
| ISBN-13 / EAN-13 | 9780367624248 |