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Forventes på lager: 08-12-2021
The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.
| Forlag | Springer Nature Switzerland AG |
| Type | Bog |
| Format | Hardback |
| Sprog | Engelsk |
| Udgave | 2021 ed. |
| Udgivelsesdato | 08-12-2021 |
| Første udgivelsesår | 2021 |
| Serie | International Series on Computer, Entertainment and Media Technology |
| Illustrationer | 54 Illustrations, color; XI, 347 p. 54 illus. in color. |
| Fagredaktør | Barbaros Bostan |
| Originalsprog | Switzerland |
| Sideantal | 347 |
| Indbinding | Hardback |
| Forlag | Springer Nature Switzerland AG |
| Sideoplysninger | 347 pages, 54 Illustrations, color; XI, 347 p. 54 illus. in color. |
| Mål | 163 x 241 x 28 |
| ISBN-13 / EAN-13 | 9783030815370 |