Games, Learning, and Society: Learning and Meaning in the Digital Age (Bog, Hardback, Engelsk)

Games, Learning, and Society: Learning and Meaning in the Digital Age

(Bog, Hardback, Engelsk)

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Beskrivelse

This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age.

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Alle detaljer

Forlag Cambridge University Press
Type Bog
Format Hardback
Sprog Engelsk
Udgivelsesdato 11-06-2012
Første udgivelsesår 2012
Serie Learning in Doing: Social, Cognitive and Computational Perspectives
Illustrationer 5 Tables, unspecified; 26 Halftones, unspecified; 5 Line drawings, unspecified
Fagredaktør Constance (University of Wisconsin Steinkuehler, Kurt (University of Wisconsin Squire, Sasha (Arizona State University) Barab
Originalsprog United Kingdom
Sideantal 480
Indbinding Hardback
Forlag Cambridge University Press
Sideoplysninger 480 pages, 5 Tables, unspecified; 26 Halftones, unspecified; 5 Line drawings, unspecified
Mål 231 x 162 x 31
ISBN-13 / EAN-13 9780521196239