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Forventes på lager: 11-06-2012
This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age.
| Forlag | Cambridge University Press |
| Type | Bog |
| Format | Hardback |
| Sprog | Engelsk |
| Udgivelsesdato | 11-06-2012 |
| Første udgivelsesår | 2012 |
| Serie | Learning in Doing: Social, Cognitive and Computational Perspectives |
| Illustrationer | 5 Tables, unspecified; 26 Halftones, unspecified; 5 Line drawings, unspecified |
| Fagredaktør | Constance (University of Wisconsin Steinkuehler, Kurt (University of Wisconsin Squire, Sasha (Arizona State University) Barab |
| Originalsprog | United Kingdom |
| Sideantal | 480 |
| Indbinding | Hardback |
| Forlag | Cambridge University Press |
| Sideoplysninger | 480 pages, 5 Tables, unspecified; 26 Halftones, unspecified; 5 Line drawings, unspecified |
| Mål | 231 x 162 x 31 |
| ISBN-13 / EAN-13 | 9780521196239 |