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Forventes på lager: 06-06-2007
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
| Forlag | Palgrave USA |
| Type | Bog |
| Format | Paperback / softback |
| Sprog | Engelsk |
| Udgivelsesdato | 06-06-2007 |
| Første udgivelsesår | 2007 |
| Illustrationer | XIII, 273 p. |
| Fagredaktør | G. Hawisher, C. Selfe |
| Originalsprog | United States |
| Sideantal | 273 |
| Indbinding | Paperback / softback |
| Forlag | Palgrave USA |
| Sideoplysninger | 273 pages, XIII, 273 p. |
| Mål | 234 x 155 x 12 |
| ISBN-13 / EAN-13 | 9781403972200 |