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Forventes på lager: 03-07-2017
Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud's vision of the “body without organs”.
| Forlag | McFarland & Co Inc |
| Forfatter | David Owen |
| Type | Bog |
| Format | Paperback / softback |
| Sprog | Engelsk |
| Udgivelsesdato | 03-07-2017 |
| Første udgivelsesår | 2017 |
| Serie | Studies in Gaming |
| Illustrationer | notes, bibliography, index |
| Fagredaktør | Matthew Wilhelm Kapell |
| Originalsprog | United States |
| Sideantal | 240 |
| Indbinding | Paperback / softback |
| Forlag | McFarland & Co Inc |
| Sideoplysninger | 240 pages, notes, bibliography, index |
| Mål | 152 x 228 x 21 |
| ISBN-13 / EAN-13 | 9781476667195 |