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Forventes på lager: 26-03-2019
Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
| Forlag | Taylor & Francis Ltd |
| Type | Bog |
| Format | Hardback |
| Sprog | Engelsk |
| Udgivelsesdato | 26-03-2019 |
| Første udgivelsesår | 2019 |
| Illustrationer | 16 Tables, black and white; 66 Halftones, black and white; 8 Illustrations, black and white |
| Fagredaktør | Tanya X. Short, Tarn Adams |
| Originalsprog | United Kingdom |
| Sideantal | 404 |
| Indbinding | Hardback |
| Forlag | Taylor & Francis Ltd |
| Sideoplysninger | 404 pages, 16 Tables, black and white; 66 Halftones, black and white; 8 Illustrations, black and whi |
| Mål | 163 x 240 x 30 |
| ISBN-13 / EAN-13 | 9781138595316 |