Procedural Storytelling in Game Design (Bog, Hardback, Engelsk)

Procedural Storytelling in Game Design

(Bog, Hardback, Engelsk)

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Beskrivelse

Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.

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Forlag Taylor & Francis Ltd
Type Bog
Format Hardback
Sprog Engelsk
Udgivelsesdato 26-03-2019
Første udgivelsesår 2019
Illustrationer 16 Tables, black and white; 66 Halftones, black and white; 8 Illustrations, black and white
Fagredaktør Tanya X. Short, Tarn Adams
Originalsprog United Kingdom
Sideantal 404
Indbinding Hardback
Forlag Taylor & Francis Ltd
Sideoplysninger 404 pages, 16 Tables, black and white; 66 Halftones, black and white; 8 Illustrations, black and whi
Mål 163 x 240 x 30
ISBN-13 / EAN-13 9781138595316