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Forventes på lager: 23-10-2016
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games.
| Forlag | Springer Verlag, Singapore |
| Type | Bog |
| Format | Paperback / softback |
| Sprog | Engelsk |
| Udgave | Softcover reprint of the original 1st ed. 2015 |
| Udgivelsesdato | 23-10-2016 |
| Første udgivelsesår | 2016 |
| Serie | Gaming Media and Social Effects |
| Illustrationer | 60 Illustrations, color; 12 Illustrations, black and white; VIII, 152 p. 72 illus., 60 illus. in color. |
| Fagredaktør | Olga Sourina, David Wortley, Seongdong Kim |
| Originalsprog | Singapore |
| Sideantal | 152 |
| Indbinding | Paperback / softback |
| Forlag | Springer Verlag, Singapore |
| Sideoplysninger | 152 pages, 60 Illustrations, color; 12 Illustrations, black and white; VIII, 152 p. 72 illus., 60 il |
| Mål | 235 x 155 |
| ISBN-13 / EAN-13 | 9789811013683 |