The Fundamentals of C/C++ Game Programming: Using Target-based Development (Bog, Paperback / softback, Engelsk) af Brian Beuken

The Fundamentals of C/C++ Game Programming: Using Target-based Development

(Bog, Paperback / softback, Engelsk)
Forfatter: Brian Beuken



Bemærk: Kan leveres før jul.

Forventes på lager: 05-12-2025

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Beskrivelse

This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.

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Alle detaljer

Forlag Taylor & Francis Ltd
Forfatter Brian Beuken
Type Bog
Format Paperback / softback
Sprog Engelsk
Udgave 2 ed
Udgivelsesdato 05-12-2025
Første udgivelsesår 2025
Illustrationer 3 Line drawings, color; 20 Line drawings, black and white; 84 Halftones, color; 45 Halftones, black and white; 86 Illustrations, color; 66 Illustrations, black and white
Originalsprog United Kingdom
Sideantal 490
Indbinding Paperback / softback
Forlag Taylor & Francis Ltd
Sideoplysninger 490 pages, 3 Line drawings, color; 20 Line drawings, black and white; 84 Halftones, color; 45 Halfto
Mål 254 x 178
ISBN-13 / EAN-13 9781032863801