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Forventes på lager: 29-11-2024
The primary purpose of this work is to evaluate and identify different influences on User Experience (UX) for VR serious games, intending to narrow the research gap between Influencing Factors (IFs), UX, and design guidelines for VR serious games.
| Forlag | Springer International Publishing AG |
| Forfatter | Tanja Kojic |
| Type | Bog |
| Format | Hardback |
| Sprog | Engelsk |
| Udgave | 2024 ed. |
| Udgivelsesdato | 29-11-2024 |
| Første udgivelsesår | 2024 |
| Serie | T-Labs Series in Telecommunication Services |
| Illustrationer | 31 Illustrations, color; 7 Illustrations, black and white |
| Originalsprog | Switzerland |
| Sideantal | 168 |
| Indbinding | Hardback |
| Forlag | Springer International Publishing AG |
| Sideoplysninger | 168 pages, 31 Illustrations, color; 7 Illustrations, black and white |
| Mål | 235 x 155 |
| ISBN-13 / EAN-13 | 9783031755293 |