Bemærk: Kan ikke leveres før jul.
Forventes på lager: 22-10-2024
It focuses on how video games are a site for creating and interacting within environments, with analysis that showcases how environments are shaped within video games as well as serve as a reflection of our real world.
| Forlag | Springer International Publishing AG |
| Type | Bog |
| Format | Hardback |
| Sprog | Engelsk |
| Udgave | 2024 ed. |
| Udgivelsesdato | 22-10-2024 |
| Første udgivelsesår | 2024 |
| Illustrationer | 2 Illustrations, black and white; XVI, 271 p. 2 illus. |
| Fagredaktør | Kelly I. Aliano, Adam Crowley |
| Originalsprog | Switzerland |
| Sideantal | 271 |
| Indbinding | Hardback |
| Forlag | Springer International Publishing AG |
| Sideoplysninger | 271 pages, 2 Illustrations, black and white; XVI, 271 p. 2 illus. |
| Mål | 210 x 148 |
| ISBN-13 / EAN-13 | 9783031679797 |