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Details the steps required to build simulations and interactions, utilize virtual cameras, virtual actors, and... Læs mere
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Covers state-of-the-art in video and digital game research and development from traditional to emerging elements of gaming across multiple disciplines.
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This book offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames.
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When Palladas, the Greek poet who flourished in the 4th century AD, said that life is but a game, he hardly could have imagined how pervasive games... Læs mere
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This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. It’s a perspective of the games industry that is more critical than fawningly positive. It’s written in a punchy, sarcastic tone that invites further exploration.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal... Læs mere
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Brings together selected papers presented at the International Conference... Læs mere
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Creating a video game for children? Whether you are a seasoned game designer, a children?s media... Læs mere
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
Provides a framework for understanding the history, issues and theories surrounding interactive audio. This book covers practical and... Læs mere