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The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices... Læs mere
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With ideas, techniques, and algorithms, this text aims to provide game developers of all levels with tips and tools. Written by game programming experts, each contribution... Læs mere
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"Since its official release in 2011, Minecraft has sold nearly 50 million copies across all gaming platforms. The premise of Minecraft... Læs mere
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Demonstrates that a new genre of video games arises from the American experience of 9/11. The representations reflect reshaped notions of the (sub)urban... Læs mere
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Grand Theft Auto is among the most culturally significant video game franchises in history. This book focuses on a single game series, presents... Læs mere
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Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology... Læs mere
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Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an... Læs mere
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This book is about the fastest growing form of electronic game - the Massively Multiplayer Online Role... Læs mere
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In the past three decades Finland's video game industry has become the backbone of Finnish cultural export. Angry Birds and Clash of Clans are dominating sales... Læs mere
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Fictional war narratives often employ haunted battlefields,... Læs mere
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Colin Milburn examines the relationships between video games, hackers, and science fiction, showing how games provide models of social and political... Læs mere