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The text presents aspects of virtual worlds and highlights the emerging trends in simulation and modeling, comprising of machine learning, artificial intelligence, deep learning, robotics, cloud computing, and data mining algorithms.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan leveres før jul.
"Ball's lucid and timely book offers a portal into a new realm."—The Economist
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Virtual reality (VR) systems are becoming popular in occupational health and safety. Studies conducted in a... Læs mere
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This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography.
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Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.
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This book makes the study of digital cultures central to understanding contemporary leisure practices, experiences, institutions and subjectivities and the place of... Læs mere
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
This book makes the study of digital cultures central to understanding contemporary leisure practices, experiences, institutions and subjectivities and the place of... Læs mere
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke leveres før jul.
The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer.
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