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Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and... Læs mere
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Based on the technical accumulation and practice of Huawei iLab in the Cloud VR field, this book is easy to understand and practical, and is suitable for VR vendors,... Læs mere
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Comics provides a clear and accessible introduction to the Comics form – including graphic narratives and a range of other genres – with sections explaining key terms, history, theories and major themes.
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Considering a range of sources from insect to primate communication, this book presents various approaches and technologies for developing bio-inspired models. It covers mathematical models and presents experimental studies of bio-inspired computing and communications.
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This book examines the life of the Australian artist Harry Reade (1927-1998), and his largely overlooked contribution to animation.
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This study is concerned with phenomenology and ethics of digital art practices and with those issues pertaining to the ecosystem... Læs mere
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This book presents the latest research on the use of computer models in agricultural management systems. An authoritative reference,... Læs mere
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This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step with the theory behind each step fully explained.
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Bemærk: Kan ikke leveres før jul.