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A stunning book exploring the art of Sergio Pablos' animated Christmas original, Klaus.
The Long Game is a wraparound ‘no nonsense’ guide to the technical, creative, and business skills needed to succeed in the game music industry.
Contained within these pages are overviews and insights covering a host of different decision-making techniques, including different approaches to pathfinding,... Læs mere
The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and... Læs mere
This new edition of Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in... Læs mere
This book offers valuable insights into the evolving landscape of human communication shaped by AI and persuasive technologies. It will be an... Læs mere
This book explores the principles of level design through the context and history of architecture. Written by a game developer and professor trained in architecture, it is one of the first books to integrate architectural and spatial design theory with the field of level design.
Principles of Game Audio and Sound Design is a comprehensive introduction to the art... Læs mere
What Games Mean: Understanding Games as Art relates games to established artforms through painting movements, auteur theory, music albums, and documentary. Each chapter discusses the history of the art movement in question and then reads games through those lenses.
From choosing a theme and crafting a story to building puzzles, structuring the game and playtesting with real players, this hands-on guide walks you through the... Læs mere
3ds Max Basics for Modeling Video Game Assets, Volume 1 is a... Læs mere
3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on... Læs mere