3ds Max Basics for Modeling Video Game Assets, Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines

(Bog, Hardback, Engelsk)
Forfatter: William Culbertson

Levering: Kan forudbestilles (Forventes d. 17-11-2026)

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Beskrivelse

3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on foundational skills introduced in Volume 1, guiding readers into the creation of fully realized 3D characters. Written by Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max.

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Alle detaljer

Forlag Taylor & Francis Ltd
Forfatter William Culbertson
Type Bog
Format Hardback
Sprog Engelsk
Udgave 2 ed
Udgivelsesdato 17-11-2026
Første udgivelsesår 2026
Illustrationer 4 Tables, color; 4 Tables, black and white; 797 Halftones, color; 797 Illustrations, color
Originalsprog United Kingdom
Sideantal 448
Indbinding Hardback
Forlag Taylor & Francis Ltd
Sideoplysninger 448 pages, 4 Tables, color; 4 Tables, black and white; 797 Halftones, color; 797 Illustrations, colo
Mål 254 x 178
ISBN-13 / EAN-13 9781041273981