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Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms.
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It takes a big step toward practical facial beauty analysis, proposes more reliable and stable facial features for beauty analysis and designs new models, methods, algorithms and schemes while implementing a facial beauty analysis and beautification system.
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This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories,... Læs mere
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There have been substantial developments in meshfree methods, particle methods, and generalized finite element methods since the mid 1990s. For... Læs mere
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Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics.
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This book summarizes the results of Design Thinking Research carried out at Stanford University in Palo Alto, California, USA, and Hasso Plattner... Læs mere
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The book introduces the reader to game-changing ways of building and utilizing Internet-based services related to design and manufacture activities through the cloud.
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This book presents an overview of the field of multimodal location estimation. The book describes fundamental methods of acoustic, visual, textual, social graph, and metadata processing as well as multimodal integration methods used for location estimation.