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Forventes på lager: 04-05-2017
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general.
| Forlag | Springer International Publishing AG |
| Type | Bog |
| Format | Hardback |
| Sprog | Engelsk |
| Udgave | 1st ed. 2017 |
| Udgivelsesdato | 04-05-2017 |
| Første udgivelsesår | 2017 |
| Illustrationer | 252 Illustrations, color; 28 Illustrations, black and white |
| Fagredaktør | Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis |
| Originalsprog | Switzerland |
| Sideantal | 594 |
| Indbinding | Hardback |
| Forlag | Springer International Publishing AG |
| Sideoplysninger | 594 pages, 252 Illustrations, color; 28 Illustrations, black and white |
| Mål | 164 x 242 x 42 |
| ISBN-13 / EAN-13 | 9783319496061 |