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Information Visualization in The Era of Journalistic Innovation brings together over thirty authors from countries around the world to synthesize how recent technological innovations have impacted the development, practice, and consumption of contemporary journalism.
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This book explores the fundamental digital audio concepts at a deeper level and explains music theory. It discusses creating, recording, processing and analyzing many forms of sound and music, and presents opportunities to improve the audio experience where sound already exists.
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This book investigates the notion of beauty in participatory art, an interdisciplinary form which necessitates the audience’s action in the unfolding... Læs mere
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Virtual reality allows a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances have led to... Læs mere
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In the last two decades, several studies using Virtual Reality have been conducted to understand human behavior. The book approaches different perspectives that link human... Læs mere
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Perfect for newcomers and experienced sound designers alike, this foundational guide teaches readers how to master classic and cutting-edge Foley techniques to create rich and convincing sound for any medium, be it film, television, radio, podcasts, animation, or games.
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Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games.
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Create Stunning Renders Using V-Ray in 3ds Max: Guiding the Next Generation of 3D Renderers is a step by step... Læs mere
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This book explains the fundamentals of being a talented games environment artist, outlining the... Læs mere
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Digital Performance in Everyday Life combines theories of performance, communication, and media to explore the many ways we perform in our everyday lives through digital media and in virtual spaces.
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This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.