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Visual novels are interactive fiction games in which players creatively control decisions... Læs mere
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Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being over 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers.
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Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colourful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day and night exterior scenes.
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The second edition of GAME ANIM expands upon the first with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.
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A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.
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Make 3D Animation for the Raw Beginner Using Maya your book of choice for understanding the essential theory and practice of 3D animation.
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Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games.
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The book has a broadly positive stance towards interactive technology initiatives and offers recommendations for promoting physical activity. This... Læs mere
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Adobe Dimension Classroom in a Book (2021 release) contains 13 lessons that cover the basics and beyond, providing countless tips and techniques to help you become... Læs mere
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Timing for Animation has been one of the pillars of animation since it was first published in 1981. Now this 40th anniversary edition captures the focus of the original and enhances this new edition with fresh images, techniques, and advice from world-renowned animators
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Many new games are from first time designers or are being self-published. There is a tremendous thirst for information about the nuts and bolts of tabletop game design.
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