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The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While... Læs mere
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Game Design Deep Dive: Jumping examines the history of jumping – one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will... Læs mere
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Game Design Deep Dive: Jumping examines the history of jumping – one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will... Læs mere
Bemærk: Kan ikke leveres før jul.
Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being over 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers.
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Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being over 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers.
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The Game Design Dive series examines a specific game system or mechanic over the course of the history of the industry. This text will examine the history and design of the horror genre and elements in video games.
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An examination on the history and design philosophy surrounding free to play games, and a discussion on monetization and economy systems and what does it mean to make ethical free to play gameplay.
Bemærk: Kan ikke leveres før jul.
An examination on the history and design philosophy surrounding free to play games, and a discussion on monetization and economy systems and what does it mean to make ethical free to play gameplay.
Bemærk: Kan ikke leveres før jul.
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While... Læs mere
Bemærk: Kan ikke leveres før jul.
In Game Design Deep Dive: Trading & Collectible Card Games, game design analyst Josh Bycer is back to discuss the deck building genre. Perfect for students and designers to learn about designing deck builders and card-based games.
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In Game Design Deep Dive: Trading & Collectible Card Games, game design analyst Josh Bycer is back to discuss the deck building genre. Perfect for students and designers to learn about designing deck builders and card-based games.
Bemærk: Kan ikke leveres før jul.
For this Deep Dive, the author discusses the history of the RPG genre, the different philosophies of design, and the challenges of taking it and applying its principles to other genres.