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Producing New and Digital Media is your essential guide to understanding new media, taking a deep dive into such topics as the cultural and social impacts of the web, the importance of digital literacy, and creating in an online environment.
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A book by game writers, for game writers. Insightful discussion of game writing issues matched with many excellent examples and helpful exercises. Serve as an excellent addition to the library of any game writer-current, or prospective.
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With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture.
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Once Upon a Pixel examines the increasing sophistication of storytelling, worldbuilding and narrative techniques in video games. Drawing... Læs mere
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Cogs, cranks, wheels, plates, chains, springs and pistons - a nightmare for animators. This book shows 3D... Læs mere
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Professional layout and composition tools, techniques and strategies for film, animation and television, clearly explained by Ed Ghertner, layout artist for several Disney classics including Lion King, Beauty and the Beast and Character Layout Artist for The Simpsons!
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This is a valuable guide to the fundamentals of interactive digital media, offering best practices and common pitfalls throughout.
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Think outside the 2D or 3D box and seemlessly integrate 2D and 3D animation mediums into your projects. Develop your entire pipeline from start to finish with Hybrid Animation: Integrating 2D and 3D Assets.
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Established authority on 3ds Max - Michael McCarthy - shares his secrets on creative and effective Max tips and tricks.