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Step-by-step instruction and outlines of industry standard best practices for VFX production
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This book identifies the ways architecture can be expected to convey to occupants, audience members, and players; Nonverbal ways to bring history and culture into your fictional... Læs mere
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In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games.
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The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine.
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This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive... Læs mere
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This book charts an original path across various media forms, bringing to light the wonderful yet persistently unsettling role that media plays, and will continue to play, in the making of our future. This book was originally published as a special issue of Cultural Studies.
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Using the real world production of the animated short and video game Tin Girl as the foundation for learning, you will be shown how to create rigs for a 3D cinematic, and then how to modify those rigs to be ready for game production using popular video game engines.
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Reimagining Communication: Mediation explores information and media technologies across a variety of contemporary platforms, uses, content variations, audiences, and professional roles.
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United Productions of America's legacy in the history of animation had a significant impact on animation style, content, and technique.