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How to Cheat in Maya 2026 is more than a software manual - it’s a complete guide to working smarter, animating faster, and thinking like a... Læs mere
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A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies.
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Digital Media as Ambient Therapy explores the ways mental illness can emerge from our relationships (with ourselves,... Læs mere
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The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal.
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This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are... Læs mere
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This book aims to provide information and in-routes to one of the most complex forms of video game accessibility. It promises to explain how a developer might make their game accessible to the totally blind.
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This Handbook offers a comprehensive overview of media domestication – the process of appropriating new media and technology – and delves into the theoretical, conceptual and social implications of the field’s advancement.
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This book questions the predominance of “media abundance” as a guiding concept for contemporary mediated politics.
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Representation of Disability in Children’s Video Games looks at how children’s engagement with characters and stories in video games helps create the perception of disability they have as teens and adults.
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Computing is revolutionizing the creative process, transforming how designers approach ideation, prototyping, fabrication, communication, and presentation.... Læs mere