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This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide.
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This book identifies the ways architecture can be expected to convey to occupants, audience members, and players; Nonverbal ways to bring history and culture into your fictional... Læs mere
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This book is a resource for game designers who are new and for those who want a better understanding of their craft. It... Læs mere
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Using the real world production of the animated short and video game Tin Girl as the foundation for learning, you will be shown how to create rigs for a 3D cinematic, and then how to modify those rigs to be ready for game production using popular video game engines.
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The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super... Læs mere
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A book by game writers, for game writers. Insightful discussion of game writing issues matched with many excellent examples and helpful exercises. Serve as an excellent addition to the library of any game writer-current, or prospective.
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Once Upon a Pixel examines the increasing sophistication of storytelling, worldbuilding and narrative techniques in video games. Drawing... Læs mere
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This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames.
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A detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year... Læs mere
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Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present and possible future of affection play in games.
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A practical, straight-forward introduction to implementing sound in games - this book fills a gap in the marketplace... Læs mere