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Bemærk: Kan ikke leveres før jul.
Taking as its point of departure the fundamental observation that games are both technical and symbolic,... Læs mere
Bemærk: Kan ikke leveres før jul.
This book explains the fundamentals of being a talented games environment artist, outlining the... Læs mere
Bemærk: Kan ikke leveres før jul.
This book explains the fundamentals of being a talented games environment artist, outlining the... Læs mere
Bemærk: Kan leveres før jul.
As technology advances, the push for highly interactive player-driven stories in video games has intensified. This book offers proven techniques and case studies from real-world games to help writers develop compelling structure, characters, player preferences and more.
Bemærk: Kan ikke leveres før jul.
This book constitutes the refereed proceedings of the 7th International Conference on Games... Læs mere
Bemærk: Kan ikke leveres før jul.
This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography.
Bemærk: Kan ikke leveres før jul.
The Game Design Dive series examines a specific game system or mechanic over the course of the history of the industry. This text will examine the history and design of the horror genre and elements in video games.
Bemærk: Kan ikke leveres før jul.
Bemærk: Kan ikke garanteres før jul.
These essays examine the phenomenon of women and “modding”, focusing on such titles as Skyrim, Dragon Age, and The Sims. Topics... Læs mere
Bemærk: Kan leveres før jul.
Bemærk: Kan ikke leveres før jul.
This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game... Læs mere
Bemærk: Kan leveres før jul.
An in-depth visual guide presenting the captivating creative journeys behind the world's leading videogames.