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Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide ‘real experience’ to users.
This book provides an introduction to fuzzy logic approaches useful in image processing. The first includes vagueness and ambiguity in digital images, fuzzy image processing, fuzzy rule based systems, and fuzzy clustering.
This book constitutes the proceedings of the 24th International Symposium... Læs mere
This textbook offers a statistical view on the geometry of multiple view analysis, required for camera calibration and orientation and for geometric scene reconstruction based on geometric image features.
The book discusses novel visualization techniques driven by the needs in medicine and life sciences as well as new application areas and challenges for visualization within these fields.
This book proposes soft computing techniques for segmenting real-life images in applications such as image processing, image mining, video surveillance, and intelligent transportation systems.
To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties.
This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013.
The book constitutes the proceedings of the 24th International Conference... Læs mere
This book constitutes the refereed proceedings of the International Conference on Computer... Læs mere
This book constitutes the refereed proceedings of the 6th IAPR TC3 International Workshop on Artificial Neural Networks in Pattern Recognition, ANNPR 2014, held in Montreal, QC, Canada, in October 2014.