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Table of Contents: Introduction to Ray Tracing and Global Illumination / Irradiance Caching Core / Practical Rendering with Irradiance Caching / Irradiance Caching in a Complete Global Illumination / Irradiance Caching on Graphics Hardware / Temporal Irradiance Caching
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We develop straightforward formulas for converting back and forth between quaternion and matrix representations for rotations, reflections, and perspective projections, and we... Læs mere
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Table of Contents: Introduction / The Human Visual System / Eye Tracking / Eye Tracking in Video Games / Gaze and Voice Controlled Video Games: Case Study I and II / Gaze and Voice Controlled Drawing: Case Study III / Conclusion
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Table of Contents: Preface / Acknowledgments / Information Theory Basics / Image Registration / Image Segmentation / Video Key Frame Selection / Informational Aesthetics Measures / Bibliography / Authors' Biographies
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This edition revises the original core chapters and adds 15 contributions from artists who shed new light on the progress made in the early decades of the 21st... Læs mere
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This book is written for students, CAD system users and software developers who are interested in geometric continuity—a notion needed in everyday practice of Computer-Aided Design and also a hot subject of research.
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The wide diffusion of 3D printing technologies continuously calls for effective solutions for designing and fabricating objects of increasing complexity.
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This book provides a comprehensive overview of Human Activity Detection or Recognition (HADR) systems.
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Specifically, corresponding to the above-mentioned scientific questions, it consists of: (1) motivation, background & progress of... Læs mere
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Sampling is usually systematic (i.e., with regularly spaced probes), and sparse (as opposed to reconstructions) and it is thereby efficient and easy to implement.Stereology is essentially geometric sampling, grounded on integral geometry.