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Discusses various stages of the typical music production process from start to finish. Beginning with the creation and development of the composition and... Læs mere
Offers things that you need to know in setting up, running and getting great sound from a project studio. This book covers... Læs mere
To complete an album, a producer needs to know what goes into capturing great music and teasing out inspirational... Læs mere
Explains the basic and advanced signal processing techniques used in professional music production, describing real world techniques used by experienced engineers, and referencing popular music examples released internationally.
Improve the artistry of your productions with this techniques guide, which focuses throughout on musicality and how your... Læs mere
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros.... Læs mere
Once Upon a Pixel examines the increasing sophistication of storytelling, worldbuilding and narrative techniques in video games. Drawing... Læs mere
A ground-breaking resource that bridges the gap between music theory teaching and the world of music software programs. Focusing on three key programs, this book shows how they can be used together to create interactive resources for learning the mechanics behind how music works.
This comprehensive book on audio power amplifier design will appeal to members of the professional audio engineering community as well as the student and enthusiast.
This innovative text bridges media theory, psychology, and interpersonal communication by describing how our relationships with media emulate the relationships we develop with friends and romantic partners through their ability to replicate intimacy, regularity, and reciprocity.
Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way.
This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames.