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Combining history, theory, case studies and practical guidance, this book offers a critical introduction to interdisciplinary production in the arts and cultural industries.
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Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection... Læs mere
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Collaborative Songwriting: In the Room will provide valuable insight to professional or developing songwriters, music producers, music educators, community artists, arts practitioners, and performing musicians wanting to gain new perspectives into creative collaboration.
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This new edition of the industry staple will help readers produce professional level dialogue tracks with the latest... Læs mere
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FEM is limited in solving acoustical problems at high frequencies when a fixed level of discretization per... Læs mere
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Audio erotica is sexually explicit audio-only content, designed to arouse the listener and bring them fulfilment. This is the first book-length study of audio erotica, making it a foundational resource for anyone doing research in the area.
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Virtual Reality Audio: A Guide to Immersive Sound in Virtual Experiences takes you inside the world of immersive sound in VR, revealing how it transforms music, film sound, and game audio through practical examples and rich aesthetic, technical, and historical insights.
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In this book, the paper included covers a wide range topic from speech, signal processing, music... Læs mere
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This volume in the NATO Special Programme on Advanced Educational Technology addresses fundamental principles in the design... Læs mere
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This book explores the fundamental digital audio concepts at a deeper level and explains music theory. It discusses creating, recording, processing and analyzing many forms of sound and music, and presents opportunities to improve the audio experience where sound already exists.
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Collects together the studies of music consumption, and developments in music technology. This book combines... Læs mere
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With mathematical background of advanced students the reader will be able to follow the main strategy of auralization easily and work own implementations of auralization in various fields of applications in acoustic engineering, sound design and virtual reality.